I have started to experiement in Maya working of the spider's head/ eye I had three separate attempts to see what would work better.
Sample Models |
I decided to choose the head on the right as it feels most successful and a slightly improved shape to what I had in the drawing. It certainly feels robotic and eye-like.
Robot Spider eye/head front |
Robot Spider eye/head side |
Robot Spider eye/head back |
I have created sections on the side panels where the legs are going to be placed so I will now work on those to have a complete model for the drone class of spiders. I have included a front, back and side view to show how the model is working from these angles.
1 comment(s) to "Model Production of spider - Head"
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StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.
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Unknown says:
Nice, Adam. Maybe you should now think about bevelling the folds and edges in order to give it that tight and metallic feel, especially on the extruded parts at the back of the head. This will really make an impact on the spider's design.