tag:blogger.com,1999:blog-6052741531133885600.comments2012-01-17T14:29:21.872-08:00StudioCrawlerAnonymoushttp://www.blogger.com/profile/16917775147949161333noreply@blogger.comBlogger57125tag:blogger.com,1999:blog-6052741531133885600.post-8398447004278905892012-01-17T14:29:21.872-08:002012-01-17T14:29:21.872-08:00This is great dude, sorry i did see it till now.This is great dude, sorry i did see it till now.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-6976261271066064712012-01-16T15:19:47.068-08:002012-01-16T15:19:47.068-08:00This will have to do. Thanks Adam.This will have to do. Thanks Adam.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-57966871247372875002012-01-16T15:18:44.265-08:002012-01-16T15:18:44.265-08:00Good job.Good job.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-29499576248991771902012-01-16T15:18:17.297-08:002012-01-16T15:18:17.297-08:00Not sure about the elevator-penetration or the abr...Not sure about the elevator-penetration or the abrupt movement of the boom mic. Sort those out and then we'll keep these.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-71682567088403559902012-01-15T15:42:48.974-08:002012-01-15T15:42:48.974-08:00i think your right, a bit bright for the style of ...i think your right, a bit bright for the style of the animatic, but this may work fine once the fog effect Dayle tried is applied too, have you tried a render for lighting with fog? as this might tell you a lot about how to portray the lighting in certain areas and scenes.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-3964771443795140122012-01-15T15:39:23.472-08:002012-01-15T15:39:23.472-08:00positioning too looks spot on. it sits nicely at t...positioning too looks spot on. it sits nicely at the bottom in that style.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-17670696781667638092012-01-15T15:38:31.826-08:002012-01-15T15:38:31.826-08:00from your designs, which are all very nice i perso...from your designs, which are all very nice i personal like certain parts from different ones. <br /> - i think the colour use and scale of glow is best worked in number 3, maybe a bit more refined around the spider and not across the whole image, create a barrier with the wall, as the spider to me looks like it should be behind it so glow cant bend round corner, i'll show you tomo what i mean if you dont get this.<br /><br />- and with text i think number 5 is sweet as, for me it just works perfectly, tone, shading, all flows, and the font type is nicely effective too, good job.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-56930079480506030072012-01-15T15:33:15.328-08:002012-01-15T15:33:15.328-08:00i think this is fine as a starting point, the basi...i think this is fine as a starting point, the basic are all good, like you say it will get figured out as more is added but i think this is on the right track, simple and effective design, details can come if time permits.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-74443669909598283902011-12-28T12:28:02.218-08:002011-12-28T12:28:02.218-08:00I have drafted scripts. Now to apply this response...I have drafted scripts. Now to apply this response.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-81550514973895297052011-12-28T02:23:17.046-08:002011-12-28T02:23:17.046-08:00*and you don't need to do this if your happy.....*and you don't need to do this if your happy...*Adam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-71691903124356470832011-12-28T02:22:31.212-08:002011-12-28T02:22:31.212-08:00Hi Dayle, I would suggest a shorter script for bot...Hi Dayle, I would suggest a shorter script for both <br /><br />What I mean is:<br /><br />Rick could have a bit of dialogue for the vent bit when he picks up movement on the boom stick and maybe some quick/ sharp one liners to add a bit of humour (MAYBE)<br /><br />Vincent needs dialogue more than Rick I imagine but maybe again just very short bits to introduce the fact that he has a story for the newscrew, a few descriptive parts, where he explains some of the facilty and maybe a small bit at the end exclaiming "I had no knowledge of this" (or equivalent) before we see the shot of the Alpha <br /><br />This is just advice and you need to this if your happy with what you have but i feel we need at least two characters interacting because otherwise it might feel as if the other characters are not engaging in the world created for them :)Adam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-5171923295303316932011-12-28T02:14:03.395-08:002011-12-28T02:14:03.395-08:00In theory you should have them now but let me know...In theory you should have them now but let me know if there not there or any problemsAdam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-4527892754441586712011-12-23T06:41:24.731-08:002011-12-23T06:41:24.731-08:00Thanks Dayle I shall get on to skinning and riggin...Thanks Dayle I shall get on to skinning and rigging soon I hope, To answer your concern from your blog, I am trying to quickly remodel the head and intend to at least get the character tutorials done which will hopefully help me to understand how to skin and rig the spiders :)Adam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-35819670883626727202011-12-23T04:19:50.152-08:002011-12-23T04:19:50.152-08:00Yes this is fine buddy. The light will indeed domi...Yes this is fine buddy. The light will indeed dominate the textures, especially when we make alterations to the light in post-production.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-79842052728803586212011-12-22T06:38:04.653-08:002011-12-22T06:38:04.653-08:00That's if you decide to keep the eight legs on...That's if you decide to keep the eight legs on the drone. Maybe six is more suited as the legs appear to overcrowd it's small body? :)Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-87393035398292801302011-12-22T06:34:51.869-08:002011-12-22T06:34:51.869-08:00Really glad you listened to the feedback. This loo...Really glad you listened to the feedback. This looks much better, do you not agree?<br /><br />When you start to rig the spider make sure the legs have more coverage over the ground. Basically, spread them out. The four legs nearest to the body will stretch out the most and the centre of balance will look and feel more stable. <br /><br />From birds eye view: If you were to dot each of the surface points the feet touch and join them up, the shape would look similar to an octagon.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-92049018477910916292011-12-21T02:56:13.239-08:002011-12-21T02:56:13.239-08:00Indeed! but you have stated this in the checklist ...Indeed! but you have stated this in the checklist I think, so will hopefully get to that next week when Sean has completed his environment :)Adam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-37053622833493410932011-12-21T02:16:23.937-08:002011-12-21T02:16:23.937-08:00Now, you're going to have to work with Sean ma...Now, you're going to have to work with Sean matching textures in the environment with these props.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-9810735810943327332011-12-18T04:34:38.495-08:002011-12-18T04:34:38.495-08:00Looking good guys. Can't wait to see them in m...Looking good guys. Can't wait to see them in motion.Alan Postingshttps://www.blogger.com/profile/09282179748734196674noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-58497840962309743612011-12-18T01:28:46.937-08:002011-12-18T01:28:46.937-08:00Check if there are any new updates for your graphi...Check if there are any new updates for your graphics cards too.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-25434345567100892302011-12-18T01:23:36.004-08:002011-12-18T01:23:36.004-08:00Or quite simply, login to the Autodesk Education C...Or quite simply, login to the Autodesk Education Community and upgrade to Maya 2012...Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-67884701195494374932011-12-18T01:17:51.342-08:002011-12-18T01:17:51.342-08:00Hey Sean.
Ok, it might be a problem with the temp...Hey Sean.<br /><br />Ok, it might be a problem with the temp files so first try this. Take your scene file and move it somewhere, say to the desktop. Then take another file you have, and copy it to the same location the other file originally was. Then rename the copied file to the same name as the original file. Open that file and hit render.<br /><br />Does the render log show any other information? <br />its usually located here:<br /><br /> C:UsersDocumentsmayamayaRenderLog.txt<br /><br />Or/ export all of the geometry to a new scene.<br /><br />Recommended: Assign a single lambert shader to all of your geometry and see if it renders. then you can rule out whether its a shading problem or a geometry problem (or something else entirely). <br /><br />You should download the latest update: Service pack 1, which is newer than hotfix 3. Unlike an ordinary update, you will have to reinstall Maya entirely. There are noticable changes in performance, it might help you.<br /><br />Thanks for posting this, Sean.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-24437378984366507932011-12-15T02:00:10.347-08:002011-12-15T02:00:10.347-08:00I have already began UVing anyway but I will try a...I have already began UVing anyway but I will try and speak to Sean as well bascially we need to either talk to alan as a group because if you are worried it would be best to let him know and see if can address it<br /><br />OR meet as a group BEFORE christmas and sort out the problems ourselves <br /><br />I strongly recommend that we have a group chatAdam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-69168724482012464802011-12-12T15:41:48.340-08:002011-12-12T15:41:48.340-08:00Good job, Adam.Good job, Adam.Anonymoushttps://www.blogger.com/profile/16917775147949161333noreply@blogger.comtag:blogger.com,1999:blog-6052741531133885600.post-68183996356889829462011-12-11T14:12:14.072-08:002011-12-11T14:12:14.072-08:00Ok sorry just realised you have posted this alread...Ok sorry just realised you have posted this already Great will get cracking!Adam Webbhttps://www.blogger.com/profile/17905614077239124172noreply@blogger.com