Prop Development - Completed Desk

I also completed the desk yesterday but I made major differences in the design to make it work within the environment. Most of the features are still in there such as the drawers, back legs and shape. I haven't modelled the lock hole in because I felt it would be easier to add this in texturing as the draw doesn't open and remains fixed throughout the opening shots.

Wireframe on Shaded model

Smooth Preview Front



Smooth Preview Side

Smooth Preview Back

Smooth Preview 3/4 Turn

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Prop Development: Completed Radio

I managed to finish the radio adding in an aerial inspired by the previous the image that I developed my ideas from and making a few tweaks.

Wireframe on shaded model

Smooth Preview Front

Smooth Preview Side

Smooth Preview Back

Smooth Preview 3/4 turn

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Prop Modelling Development 1

This is just to show how far I am at the moment, there is obviously still more to be added to this but this is a rough idea on how the radio is looking.

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Turnarounds for Props

I have produced the final front and side drawings of the environment and character props and I have already edited these to begin modelling which I have also started today. These are for reference so may edit the design of props where I need to in Maya but eager to begin.






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Final Attempt of the Alpha Spider Model

I have finished modelling the Alpha Spider adding the back sections, the far back section is more of a guide to when I add the drone spiders on the back and the shape they will form.

@ Anyone - It is not letting me import one file into another so not sure if I have saved it wrong but can anyone one answer this?

It is probably something I have done but I can't work what that is which is annoying because I could do it last year.

Wireframe on shaded model

Front

Side

Back

3/4 View

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Beginning the Modelling of The Alpha/Mother Spider

I have briefly started this using what I could from the drone spider such as the legs as they are exactly same, I modelled a new head so that it is the right shape and doesn't have the side flaps as in my design I want the legs to connect to a middle body.

I have positioned where everything will go and tweak this when I build the middle and back body.

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Completed Spider Drone Model

I took on board Dayle's advice about bevelling the head in certain areas to create the clean robotic look and I have modelled the legs by simply working on one and duplicating it to place the three remaining legs in the correct position. I also Bevelled certain areas in the legs and really pleased how it has turned out.

Leg Sample

Leg (Smooth Preview)

Wireframe Shaded Model

Smooth preview model Front

Smooth preview model Side

Smooth preview model Back

I haven't properly smoothed it yet incase there are any adjustments to make but I really like the result so far.

@Sean and Dayle, Let me know your thoughts on the first attempts on modelling the spider, is there anything you would like me to change or not working?

Or are you happy with this?

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(@Adam and Sean) Concept: Character turnarounds

Concept: Character turnarounds


Studio opinions, let me know what you think. Tweaks here and there? Give me a shout ASAP.

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Concept: Vincent turnaround

Concept: Vincent turnaround

Vincent-2.jpg

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Concept: Rick turnaround

Concept: Rick turnaround

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Concept: Linda turnaround

Concept: Linda turnaround

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Model Production of spider - Head

I have started to experiement in Maya working of the spider's head/ eye  I had three separate attempts to see what would work better.


Sample Models


I decided to choose the head on the right as it feels most successful and a slightly improved shape to what I had in the drawing. It certainly feels robotic and eye-like.



Robot Spider eye/head front

Robot Spider eye/head side

Robot Spider eye/head back

I have created sections on the side panels where the legs are going to be placed so I will now work on those to have a complete model for the drone class of spiders. I have included a front, back and side view to show how the model is working from these angles.

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Final attempt for Character and Environment Props 1

After the meeting with Alan I have tried to take his advice on board and simplified the design for the props down according to our design rule and the style that Dayle used for Linda, the reporter. I felt my original designs were a bit too realistic so have simplified them down trying to make them fit.





@Sean and Dayle, tell your thoughts on these ideas, are they working or does anything need developing on?

I intend to experiment modelling at some point during the week to look at these ideas three dimensionally, I will not attempt the wires yet until I see Sean's environment as they have to fit amongst it.

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Spider Turnabouts

As the spider design is the only character resolved so far I have put together a front and back drawing of the baby and the mother to show how they would work.

@Sean and Dayle let me know if you think these are OK and if I can begin the modelling process!

Spinneret/ baby


Alpha/ Mother

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References for Environment 'Props'

I gathered a lot of research while sketching out ideas for specific props so I have made another post containing more thoughts of how they could work visually.



Desk Lamp







The bottom example was used more for industrial use but feels bulky so as mentioned in my ideas, I like the idea of it being more flexible and pratical similarly to the top image.



Radio










The radio will be the first important visual aid that the space the characters are entering is an abandoned 50's complex and as Alan discussed in the meeting it needs to be the right radio. The top example feels too antique so the middle or bottom image is the sort of the design style I suggest because they are light and won't overtake the desk in the first shot.



Table/ desk


Looking at 1950's tables/ furniture, I found great examples that incoporate the idea of drawers down the sides and padlocks which could indicate more important or private files hidden away. It also creates the idea that the owner of the study is very official and organised.



Wires











I found some interesting references for loose and frayed wires, the top image gives a good influence as to how the 'metal webs' could be formed with all the wires looping and connecting. I also like the idea in the middle image with a destroyed object e.g. light hanging togehter by a few loose wires. This could be considered in the corridor environment. 


News crew Props

















As dicussed in the ideas, maybe have current technology in terms of what they are bringing with them. Also need to know how many of the crew are wearing head phones, I suggest the camera and soundman. 

Lights







Lights are another feature indicating the 50's style, the ceiling lights I feel need to be simplistic but also have the essence of the lab and what they built there. The middle image almost has the idea of the spider's eye and could be where the scientist got the idea to make them in the first place. The bottom image is the sort of design I felt might work for the emergcy lights because I like the shape and the grill covering it and could imagine these placed in various points of the corridors. 


Torches






Torches will be another object the news crew bring with them and again need to consider what is pratical and how up to date they would be. I think possibly something like the middle example, something that gives off enough light so that the spiders could draw attention to and has a handle.


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StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.

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