Showing posts with label animatic. Show all posts
Showing posts with label animatic. Show all posts
(@Adam and Sean) Development: Environmental Interpretation (Based on Animatic)
This post officially marks the sharing out of our pipeline. We can now work on individual tasks and progress smoothly. Despite the episode with my computer and the problems I am sure we are all facing, let’s do our best to create something before Thursday’s lesson with Alan.
Right, please interpret the environment based on this simple, dynamic birdseye view of the animatic. Alternate between the actual animatic and this environmental interpretation for guidance; the blue highlighted areas in the video are visible, onscreen areas which can be seen in the animatic. Any questions please leave a comment and see me during the week. I am going to revise Rick and Vincent’s character design consistency at some point. We are on the fringes of character modelling/ environment modelling, guys. Progress with full throttle.
Please share your thoughts. I need to know how you are feeling about this or else we cannot go anywhere.
@ Dayle
Heres the render of the draft title comp, i lucky save a render to account at uni which worked, as one i took home was corupt and couldnt open the After Effects project as well as you due to different version.
Development: Initial Animatic and Resolved Animatic
The ending to the resolved animatic is not meant to be this. It will be changed and re-uploaded.
About This Blog
StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.
Members
Followers
Blog Archive
-
▼
2012
(44)
-
▼
January
(44)
- Linda Running Cycle
- Pre-Vis: 00:01:30 W.I.P.
- Pre-Vis: First Minute W.I.P.
- Pre-Vis: First 30 seconds
- Rigging: Vincent | Legs and Feet ->-> Tounge
- Rigging: Rick | Throat ->-> Eye look controls
- Rigging: Rick | Spine ->-> Controls
- Voice over: Linda
- Rigging: Rick | Feet & Legs
- Rigging: Linda | Face controls and 'Eee' blendshape
- Rigging: Linda | Blinks and Eyes
- Rigging: Linda | Mouth
- Rigging: Linda | Head, Final Grouping, Controls
- Rigging: Linda | Arms
- Rigging: Linda | Spine
- Rigging: Linda | Feet & Legs
- Skinning: Vincent
- Skinning: Rick
- Development - Script for Linda
- Skinning: Linda
- Unit 1: UV Layout: Characters - UV Layout Overview
- UV Layout: Vincent - UV Layout Complete
- Unit 1: UV Layout: Rick - UV Layout Complete
- UV Layout: Linda - UV Layout Complete
- UV Layout: Linda - Torso area and legs
- First Cut/Render of Rick's Corridor Scene
- First Cut/Render of Entrance Scene
- Three Promotional Stills at 300dpi
- Final Poster
- Ricks Corridor Scene - Lighting test
- Final Making Of Presentation
- CD Artwork (Group)
- Poster Designs
- Playblast of Animated Scenes
- Final Making Of Title Page
- Lighting Tests 1
- Title Page WIP
- Making Of Document (WIP)
- Extra Environment Details
- Playblast and Trail Render/s 3 - Office Scene
- Playblast and trail render 2 - Alpha
- @Dayle and Sean - playblast of camera and spider s...
- @ Dayle and Sean - Alpha Spider Rig and Walk Cycle 1
- @ Dayle and Sean - Drone Spider Rig and Walk Cycle 1
-
▼
January
(44)
Labels for work
- Briefing (1)
- Checklist (1)
- Concept (12)
- Development (92)
- Group Message (5)
- Ideas (31)
- Influence Maps (1)
- Introduction (1)
- Modelling (20)
- Planning (1)
- Pre-Production (61)
- Production (79)
- Retro-Fest (1)
- Script (3)
- Storyboard (1)
- Temporary (2)
- animatic (4)