To help speed the process along I have created a control console for the lift scene and some variations of wires to hang in the abandoned corridor.
![]() |
| Control Console (Based on design used in the animatic) |
![]() |
| Wire Type A |
![]() |
| Wire Type B |
![]() |
| Wire Type C |
I had a thought of what would be required for the spider when the lighting and the bright red light are brought in later and remembered that as a group we decided on simple textures
Therefore I have not produced UV maps for the spiders because I felt the details would be dominated by the central red glow coming from the eye and they are shown much in the trailer, just as brief glimpses of presence.
I have chosen a wine colour for the eye because this clearly indicates the source of where the red glow would come from and in my mind, this is the colour of the eye when it's not glowing. I have textured the rest to give the spiders a shiny metalic feel to capture the period feel of the 30's - 60's.
@Dayle and Sean, is this what you meant by basic texturing, I just figured with the lighting and the red glow that we would only get an impression of the colour of each spider?
Let me know
I took Sean's advice of eight legs and where to place them from further research and they are hopefully now more 'spider-like'.
@Dayle and Sean, Please comment back and give me your opinions on this, I think the eight legs has improved the alpha but not sure on the drone. Are you happy with these now or any other adjustments you would like me to make?
I won't start the UV's until you let me know if the geomentry is ok
![]() |
| Drone Wireframe |
![]() |
| Drone Smooth Preview |
![]() |
| Alpha Wireframe |
![]() |
| Alpha Smooth Preview |
I have used a variety of basic textures, texture maps and a fur attachment. The camera has standard textures because it only features for a brief moment within the trailer at the end shot, The other colours/ textures were based on the research images found.
@Dayle and Sean, Please comment back let me know what you think
![]() |
| Microphone Textured |
![]() |
| Microphone Colour Map |
![]() |
| Boom Mic Textured |
![]() |
| These are two renders depicting experiments for the fur used in the head of the boom mic, I prefer the light grey because it is more distinctive. |
![]() |
| Boom Mic Colour Map |
![]() |
| Boom Mic Bump Map |
![]() |
| Boom Mic Spec Map |
![]() |
| Camera Textured |
![]() |
| Headphones Textured |
![]() |
| Headphones Colour Map |
![]() |
| Headphones Bump Map |
![]() |
| Headphones Spec Map |
(Checklist to be updated after Approval from the group)
Using the props that were slightly edited by Dayle to the characters and the ones I created and modified.
![]() |
| Microphone UV Texture |
![]() |
| Microphone UV Map |
![]() |
| Boom Mic UV Texture |
![]() | ||
| Boom Mic UV Map Camera
|
![]() |
| Camera UV Map |
![]() |
| Headphone UV Texture |
![]() |
| Headphone UV Map |
I have taken the group's advice to make the shapes closer to my reference image and the handle so that Linda can grip the prop with ease.
I have taken the group's advice on colour scheme and looked at my research material as guidence. I have created texture maps where relevant but also used a lot of simple textures to keep to the style.
@Dayle and Sean - Let me know what you think so far, I can't get the dial to come out clear on the radio so may try something different there and I will resolve the issue with the desk as there is a section where the texture missed (Unless the bottom of the desk is not seen in the shot) Please Comment back your thoughts
![]() |
| Radio Textured |
![]() |
| Radio Colour |
![]() |
| Radio Bump |
![]() |
| Radio Spec
Desk
|
![]() |
| Desk Textured |
![]() |
| Desk Colour |
![]() |
| Desk Bump |
![]() | ||||||||||||
| Desk Spec Lamp
Flashlight
|
![]() |
| Flashlight Bump |
![]() | ||||||
| Flashlight Spec Emergecy Light
|
![]() |
| Emergecy Light Spec |
![]() |
| Lights Textured Front |
![]() |
| Lights Textured Underneath |
About This Blog
Members
Followers
Blog Archive
-
▼
2012
(44)
-
▼
January
(44)
- Linda Running Cycle
- Pre-Vis: 00:01:30 W.I.P.
- Pre-Vis: First Minute W.I.P.
- Pre-Vis: First 30 seconds
- Rigging: Vincent | Legs and Feet ->-> Tounge
- Rigging: Rick | Throat ->-> Eye look controls
- Rigging: Rick | Spine ->-> Controls
- Voice over: Linda
- Rigging: Rick | Feet & Legs
- Rigging: Linda | Face controls and 'Eee' blendshape
- Rigging: Linda | Blinks and Eyes
- Rigging: Linda | Mouth
- Rigging: Linda | Head, Final Grouping, Controls
- Rigging: Linda | Arms
- Rigging: Linda | Spine
- Rigging: Linda | Feet & Legs
- Skinning: Vincent
- Skinning: Rick
- Development - Script for Linda
- Skinning: Linda
- Unit 1: UV Layout: Characters - UV Layout Overview
- UV Layout: Vincent - UV Layout Complete
- Unit 1: UV Layout: Rick - UV Layout Complete
- UV Layout: Linda - UV Layout Complete
- UV Layout: Linda - Torso area and legs
- First Cut/Render of Rick's Corridor Scene
- First Cut/Render of Entrance Scene
- Three Promotional Stills at 300dpi
- Final Poster
- Ricks Corridor Scene - Lighting test
- Final Making Of Presentation
- CD Artwork (Group)
- Poster Designs
- Playblast of Animated Scenes
- Final Making Of Title Page
- Lighting Tests 1
- Title Page WIP
- Making Of Document (WIP)
- Extra Environment Details
- Playblast and Trail Render/s 3 - Office Scene
- Playblast and trail render 2 - Alpha
- @Dayle and Sean - playblast of camera and spider s...
- @ Dayle and Sean - Alpha Spider Rig and Walk Cycle 1
- @ Dayle and Sean - Drone Spider Rig and Walk Cycle 1
-
▼
January
(44)
Labels for work
- Briefing (1)
- Checklist (1)
- Concept (12)
- Development (92)
- Group Message (5)
- Ideas (31)
- Influence Maps (1)
- Introduction (1)
- Modelling (20)
- Planning (1)
- Pre-Production (61)
- Production (79)
- Retro-Fest (1)
- Script (3)
- Storyboard (1)
- Temporary (2)
- animatic (4)





















































