Showing posts with label Linda. Show all posts
Showing posts with label Linda. Show all posts

Linda Running Cycle

Linda Running Cycle

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Voice over: Linda


(@Sean and Adam) Voice Over for Linda

Hey guys, Sarah has kindly recorded each of the lines four times for us. Pretty cool, huh! I think it'll work great, have a listen:


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Rigging: Linda | Face controls and 'Eee' blendshape

Rigging: Linda | Face controls and 'Eee' blendshape

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Rigging: Linda | Blinks and Eyes

Rigging: Linda | Blinks and Eyes

Will probably texture on black mascara/ eyeliner later.

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Rigging: Linda | Mouth

Rigging: Linda | Mouth

@Adam: Can you update me on your progress. Let me know if you are having problems with your tasks. How much farther until the spider rig is complete? (Any rudimentary leg movement is fine, just so long as it resembles a spiders movement from a front on view. We’ll have the spiders approaching frontal confrontation in the trailer if you'd prefer, etc.) We’ll make good use of the spider’s red light to blur out anything you fear is not working, in post-production, so, let me know. 

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Rigging: Linda | Head, Final Grouping, Controls

Rigging: Linda | Head, Final Grouping, Controls

@Alan: One control vertex on the spine_curve is playing up. My guess it’s related to the ordering of the groups. I might have forgotten to select this vertex in the neck cluster? What do you think?





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Rigging: Linda | Arms

Rigging: Linda | Arms



Apart from the mess in the outliner progress is coming along. Upon rigging the character’s spine and arms I noticed that maybe she should have been modelled (especially round the waist and hips) more like a 40-50’s voluptuous female. Linda's 'imaginary' thighs just don't quite somehow connect up with the hips. The coat should have more spread.

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Rigging: Linda | Spine

Rigging: Linda | Spine

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Rigging: Linda | Feet & Legs

Rigging: Linda | Feet & Legs
The foot roll FW is not satisfying as the foot (while it raises) ball point pivot digs into the ground. It should act as a pivot of rotation and the geometry shouldn't penetrate the floor. Skinning/ joint issue on my part. Generally speaking, it's nice to identify errors earlier on that can be corrected, however, time is a constraint and these errors must be ignored. Incidentally, these developmental posts will act as a reminder of the nuts and bolts I have to install into my future projects. 

At any rate, this is fun and I’m enjoying this. :)


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Development - Script for Linda

Development - Script for Linda

I hope you had a fantastic Christmas guys! Eager to resume where I left off, please glance over this script for Linda with time counter checkmarks to represent moments in the animatic (appropriate edits will be made in final animation to partner with VO dialogue files). Ready to be sent off ASAP. Scripts of three other characters (one O.S.) for upload some time today.

A quick overview of Linda - The female presenter of the news crew:
•Introducing our own “Daphne Blake” from Scooby Doo.
•Blonde.
•Smoking hot.
•Vivacious.
•Over-enthusiastic.
•Optimism is boundless.
•Damsel in distress.



Roughly 00:00:00-
        00:16:00 (will replace current audio sample on radio at start)
CUT TO:
 

“Welcome and good evening, this is Linda V’Del. Tonight on ‘while you’re sleeping’ we’re going underground and your invited to come along on our special night tour of the Chauvenet Elwood lab. Gawd, this time I’m going to take on a surprising challenge!”  
(P.O.V.) VINCENT picks up blueprint/duplicate of blueprint (much larger than first at beginning of teaser trailer)

Roughly 00:45:00-
        00:50:00
 (Two shot)
            LINDA
      “Gives me the jeepers just looking at that thing!”
      * shivers *


Roughly 01:06:00-
        01:10:00
CUT TO:
(Wide shot of cast)

Sudden power failure.

LINDA                     RICK AND JOE
Simultaneously scream
* Squeals *                   * gasps *

“What was that?”


Roughly 01:36:00-
        01:40:00
CUT TO:

LINDA

(Over shoulder shot of LINDA and dark intersection of corridors)
Trying not to alert the mechanical things that are lingering in the shadows nearby, LINDA covers her mouth trying not to squeal. She pushes her back to the wall, standing there and panicking quietly. Takes a cheeky peak round the corner. Nice and slow-

...Eyes of spiders focus in her direction. Shit.

       LINDA
       Wheezes/oral shape
“O’ Shit!”


Roughly 01:41:00-
        01:48:00
CUT TO:
(Medium Close Up)
LINDA
(Panic)
EXASPERATED
“We’re trapped and they’re herding us like cattle!”

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Skinning: Linda

Skinning: Linda

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Unit 1: UV Layout: Characters - UV Layout Overview

UV Layout: Characters - UV Layout Overview

While these UV’s are a tad messy, they’ll do the job fine. It may not have been necessary to label the elements of geometry yet seeing as we cannot meet up in person (I'm not sure if you guys have started the character tutorials) this way you can easily identify what is going on. Aiming to drill through UV layout, skinning, rigging etc, so I can focus on character animation with you. Let’s aim to stay on top of things fellas, less than four weeks to go. 

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UV Layout: Linda - UV Layout Complete

UV Layout: Linda - UV Layout Complete


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UV Layout: Linda - Torso area and legs

UV Layout: Linda - Torso area and legs


As I work on remaining UV's this will lead to gradual and minor correction of geometry. I've decided to UV all elements on the three characters. Whilst block colours are 'okay', I'd much prefer small and meticulous patches of texture i.e. Linda: on surrounding areas such as the material behind the coat buttons. This effectively makes each character stand out. 


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Modelling: Vincent's Head WIP

Modelling: Vincent's Head WIP



Edit: Forgot to model his glasses!
Task finished. Updating checklist.

Photobucket
 


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Modelling: Rick geometry seal, and cleanup (Finished) w/ Linda shot and ideal colour palettes

Modelling: Rick geometry seal, and cleanup (Finished) w/ Linda shot and ideal colour palettes

Adjustment layer creating cold, bluey midnight feel. (fig. 1)
Watercolour overlay/ saturation boost to add warmth to characters (fig. 2)


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Modelling: Rick's Head WIP

Modelling: Rick's Head WIP

Applied substituing geometry (eyelashes/ eyebrows/ hair) to achieve a vision of the character.

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Modelling: Linda geometry seal, cleanup, and buttons (Finished)

Modelling: Linda geometry seal, cleanup, and buttons (Finished)
This looks like a sturdy prototype, now I will go develop the second character. I'll return to the model once all three characters are at a similar stage, and then go onto the interior of the mouth, etc.

 


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Modelling: Linda (Nearly there)

Modelling: Linda (Nearly there)
Coming along now. Needs buttons on the coat, and connected geometry on the thighs to the inside of the skirt/ elbows to the inside of the coat. Again, using block materials to demonstrate progression.

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StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.

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