Showing posts with label Checklist. Show all posts
Showing posts with label Checklist. Show all posts
Initial Dynamic Checklist:
Weeks 13-18 (inc. Holidays)
Report: Edited the checklist on 16th December with 5 new entries between 20th – 24th for ADAM
Report: Edited the checklist on 16th December with 5 new entries between 20th – 24th for ADAM
Group Message. IMPORTANT: Please look over this checklist. Please use light blue highlighting to indicate where you would like to allocate breaks. Responsibility is yours, and yours alone. If you do not provide suitable entries to clarify dates of break, I will assume you are working very hard to produce work. Errors are not tolerated, we are running into after burner now guys. No exceptions. If you would like rest, update this checklist appropriately under the correct date. Thank you.
Before the 11th January all hotspots must be completed. No exceptions.
(Currently showing week 11-17)
Key:★: Completed (status: 0/5 Complete Weeks)
___: Active/Incomplete
___: Completed
___: Active/Incomplete
___: Completed
___: Important Events
NAME (MESSAGE): Message to inform all members
WEEK 13
Thursday 15th December
______Boost group Morale. Achieved ++
___DAYLE: Work on Vincent head geometry. Aim to complete whole model ASAP
___SEAN: Post one environment screenshot to blog.
___ADAM: Prepare UV’s and textures in readiness to work collaboratively with Sean on environment, UV and texturing tasks
Friday 16th December
___Use of mobile phone/ communication to increase over Christmas holidays ++
___FINAL CRUNCH! Working hard during Christmas holidays ++
___Having fun ++
___DAYLE: Characters: Modelling to be completed
___SEAN and ADAM: Read thoroughly through list on occasion
___ADAM: Environment Props: UV Layout
Saturday 17th December
___DAYLE (MESSAGE): WORKING 9:00AM-13:00PM
___DAYLE: SCRIPT: Create a revised monologue. Send off to Phil and Alan. Confirm. Send. Receive files to work with. Lip Sync. Etc. Get. It. Done. No Exceptions.
___DAYLE: Characters: UV Layout (Character 1)
Sunday 18th December
___DAYLE: Characters: UV Layout (Character 2)
___ADAM: Environment Props: Texture
WEEK 14
Monday 19th December
___DAYLE: Characters: UV Layout (Character 3) FINAL.
___ADAM: Environment Props: Placement in environment
___SEAN: Environment: Modelling/ Geometry of rooms to be continually updated on blog
___CONTINUE WORKING HARD.
Tuesday 20th December
___DAYLE (MESSAGE): WORKING 17:00-21:00PM
___ADAM: Character Props: UV Layout
Wednesday 21th December
___DAYLE: Characters: Skinning (Character 1)
___SEAN: Environment: Modelling/ Geometry of rooms to be continually updated on blog
___ADAM: Character Props: Texture
Thursday 22nd December
___DAYLE: Characters: Skinning (Character 2)
___ADAM: Spiders: Advice from Sean in regards to improving spider
Friday 23rd December
___DAYLE: Characters: Skinning (Character 3) FINAL.
___ADAM: Spiders: Texture
Saturday 24th December
___DAYLE (MESSAGE): WORKING 11:00AM-17:00PM
___DAYLE: Characters: Skinning (Character 3 PART 1 OF 2)
___SEAN: Environment: Modelling/ Geometry of rooms to be continually updated on blog
Sunday 25th December
_______________MERRY CHRISTMAS! KEEP WARM, KEEP WELL_______________
WEEK 15
Monday 26th December
___DAYLE (MESSAGE): WORKING 14:00-18:00PM
___DAYLE: Characters: Skinning (Character 3 PART 2 OF 2) FINAL.
Tuesday 27th December
___DAYLE: Characters: Body rigging (Character 1)
Wednesday 28th December
___DAYLE (MESSAGE): WORKING 12:00-3:00PM
___DAYLE: Characters: Body rigging (Character 2)
___SEAN: Environment: Modelling/ Geometry of rooms to be continually updated on blog
Thursday 29th December
___DAYLE (MESSAGE): WORKING 11:30AM-3:30PM
___DAYLE: Characters: Body rigging (Character 3) FINAL.
___SEAN: Environment: Modelling/ Geometry of rooms to be COMPLETED.
Friday 30th December
___DAYLE: Characters: Mouth rigging (All 3 characters) FINAL.
___ADAM and SEAN: Environment: UV
Saturday 31st December
___DAYLE: Characters: Eye rigging (All 3 characters) FINAL
_______________Happy New Year! All the best to you! _______________
Sunday 1st January
___DAYLE: Characters: Facial rigging (Character 1)
WEEK 16
Monday 2nd January
___DAYLE: Characters: Facial rigging (Character 2)
___ADAM and SEAN: Environment: Texture
Tuesday 3rd January
___DAYLE: Characters: Facial rigging (Character 3) FINAL.
___ADAM and SEAN: Environment: Placement
Wednesday 4th January
___DAYLE: Characters: Texture (All 3 characters) FINAL.
___SEAN: Environment: UV
Thursday 5th January
___DAYLE: Characters: Deformers (All 3 characters) FINAL.
___SEAN: Environment: Texture
Friday 6th January
___DAYLE (MESSAGE): WORKING 3:30-7:30PM
___ALL MEMBERS: Camera animation
___ALL MEMBERS TO PARTICIPATE: Characters: Animation Loop Cycles
___LETS GET THIS COMPLETED ON TIME.
Saturday 7th January
______ALL MEMBERS: ANIMATION
Sunday 8th January
______ALL MEMBERS: ANIMATION
WEEK 17
Monday 9th January
______ALL MEMBERS:
ANIMATION
ANIMATION
Tuesday 10th January
______ALL MEMBERS: ANIMATION
Wednesday 11th January
______ALL MEMBERS:ANIMATION
Thursday 12th January
______ALL MEMBERS: ANIMATION
______ALL MEMBERS: Rendering
______ALL MEMBERS: Spruce animation/ rendering. Make adjustments.
Friday 13th January
______ALL MEMBERS: ANIMATION
______ALL MEMBERS: Rendering
______ALL MEMBERS: Spruce animation/ rendering. Make adjustments.
Saturday 14th January
______ALL MEMBERS: ANIMATION
______ALL MEMBERS: Rendering
______ALL MEMBERS: Spruce animation/ rendering. Make adjustments.
Sunday 15th January
______ALL MEMBERS: Rendering
______ALL MEMBERS: Spruce animation/ rendering. Make adjustments.
WEEK 18
Monday 16th January
______ALL MEMBERS: Rendering
______ALL MEMBERS: Spruce animation/ rendering. Make adjustments.
Tuesday 17th January
___SEAN: Environment: Adobe After-Affects
___SEAN: Characters: Adobe After-Affects
___ALL MEMBERS: Animation Completion: Adobe After-Affects
___ALL MEMBERS: AUDIO: Animatic Audio Conversion to Final Animation/ Cleanup
Wednesday 18th January
______Composition must be “finished”. If imperfections are present, too bad. Spruce.
Thursday 19th January
GAME OVER... Insert despair to continue. Crit. ___________________________________
About This Blog
StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.
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2012
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January
(44)
- Linda Running Cycle
- Pre-Vis: 00:01:30 W.I.P.
- Pre-Vis: First Minute W.I.P.
- Pre-Vis: First 30 seconds
- Rigging: Vincent | Legs and Feet ->-> Tounge
- Rigging: Rick | Throat ->-> Eye look controls
- Rigging: Rick | Spine ->-> Controls
- Voice over: Linda
- Rigging: Rick | Feet & Legs
- Rigging: Linda | Face controls and 'Eee' blendshape
- Rigging: Linda | Blinks and Eyes
- Rigging: Linda | Mouth
- Rigging: Linda | Head, Final Grouping, Controls
- Rigging: Linda | Arms
- Rigging: Linda | Spine
- Rigging: Linda | Feet & Legs
- Skinning: Vincent
- Skinning: Rick
- Development - Script for Linda
- Skinning: Linda
- Unit 1: UV Layout: Characters - UV Layout Overview
- UV Layout: Vincent - UV Layout Complete
- Unit 1: UV Layout: Rick - UV Layout Complete
- UV Layout: Linda - UV Layout Complete
- UV Layout: Linda - Torso area and legs
- First Cut/Render of Rick's Corridor Scene
- First Cut/Render of Entrance Scene
- Three Promotional Stills at 300dpi
- Final Poster
- Ricks Corridor Scene - Lighting test
- Final Making Of Presentation
- CD Artwork (Group)
- Poster Designs
- Playblast of Animated Scenes
- Final Making Of Title Page
- Lighting Tests 1
- Title Page WIP
- Making Of Document (WIP)
- Extra Environment Details
- Playblast and Trail Render/s 3 - Office Scene
- Playblast and trail render 2 - Alpha
- @Dayle and Sean - playblast of camera and spider s...
- @ Dayle and Sean - Alpha Spider Rig and Walk Cycle 1
- @ Dayle and Sean - Drone Spider Rig and Walk Cycle 1
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▼
January
(44)
Labels for work
- Briefing (1)
- Checklist (1)
- Concept (12)
- Development (92)
- Group Message (5)
- Ideas (31)
- Influence Maps (1)
- Introduction (1)
- Modelling (20)
- Planning (1)
- Pre-Production (61)
- Production (79)
- Retro-Fest (1)
- Script (3)
- Storyboard (1)
- Temporary (2)
- animatic (4)