Showing posts with label Group Message. Show all posts
Showing posts with label Group Message. Show all posts

@ Sean and Adam - Plan WIP | Notice message IMPORTANT

@ Sean and Adam - Plan WIP | Notice message IMPORTANT

Communication in person is at times difficult, due to living distances between all three of us. I am now investing time to produce a guide plan. Please watch this space! Let’s all aim to do out best and revive our morale, like it was in early pre-production. 

Adam: Thanks for your continued hard work Adam. Your next task – while fairly challenging – is to collaborate with Sean in UVing and texturing the props, in readiness for placing them into the environment. Alternatively, If you’d like, you can help me UV, skin and rig the characters. First, you must make sure you are up-to-date on the character tutorials. These are suggestions, so please let us know what you would like to work on. Voice your opinion.

Sean: If you have an environment WIP, please upload it. If you are finding it difficult to interpret the environment, let me know. 

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Concept: Lady Presenter



Concept: Female Presenter

Dress sense:
·         The characters approach underground facility during night
o    Therefore, nameless female presenter is wearing a coat
·         Coat pockets for ‘gadgets’
·         Nice blonde hair
·         Glasses; short-sighted. She falls over during in one of the clips in the trailer.


@ Sean and Adam, we need to come up with some names for the characters. Throw me suggestions, and please let me know what you think so far.



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Notes from Group Meeting today

  • Going in heavily armed with gadetery ultimately their downfall
  • start or end shot of phone ringing and light flashing and spider destroys
  • survivour character 'I am Legend' character, crazy
  • Tour scientist, corrupt
  • 1 camera man, eusthaustic, bossed by Presenter
  • technology - 'principle'
  • scientist having a logic to survive
  • Female Presenter 'victim' and has most gadgets
  • up to date but 50's feel
  • 'predator' story
  • logic of design style
  • 'Rules for World'
  • Graphic Novel, High res
  • shape rules based on character
  • colour rules
  • environment rules
  • criss-crossing of lights in shot
  • logic of spiders
  • 50's science equipment
  • modern characters entering old space
  • Know your universe and boundaries of it
  • wires damaged in walls logic for spiders crawling inside them
  • need stylisation
  • certain characteristics fixed to characters
  • Lab 'haunted house' feel, no one goes into because of rumours - derelict state, impregniable shell
  • 'Treasure map' scientist guy knows something as he leads them in
  • entering building with wrong/false knowledge - not full story
  • rumours reveal throughout journey
  • up to date gadgets - unintentional weapons that irrate 'brain waves' of spider
  • light flickers/ fuzzing to indicate white noise of camera - unintentional indicator to their presence
  • off screen noise to determine how they get in there
  • hear loud bang when they get down - doors close
  • turned off inside as spiders control power
  • characters need thier flash lights to see around the darkness
  • emergcy lights - safe zone, advantage and disadvantage of spiders
  • see them, light and humans in safe zone as red - cloaked
  • irony of escape for presenter, spider follows her and escapes with her to get her last gadgets - not in trailer
  • dotted emergcy lights to help characters hide from spiders
  • white light manipulated by spiders
  • montage with 'Fall' at end scene with existing scenes that came before - recycling

To do over next week and what has been agreed

  • Research 50's design, animation, objects, posters
  • Use this research as influence that can be brought into the design world of story
  • Final script
  • Find some voice over artists to read small passages of dialogue
  • Find some more sounds that might work with what we have already
  • 'World building' and design language - filter logic and style in drawing
  • Sum up words that identify trailer to formulate structure of story
  • Visuals - sketches and intial concepts
  • Final concepts - photoshop digital paintings for characters and environments
  • Rough storyboard
  • Final storyboard
Pitch requirements

  • Basic Art OF PDF showing research, sketches, concepts and storyboard
  • Movie animatic with soundtrack

@ Sean and Dayle - let me know if you want me to edit this with your notes to make one complete post other wise I shall leave this as a seperate post, also if I need to add anything to the checklist, maybe Dayle could put a proper checklist up to make it clearer.

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Group Message: Blog Layout

Group Message: Blog Layout

Hey Guys. As you are aware, the blog design needs a cleanup and I intend to sort it out.

Things to expect in our new layout:

Ø  A simplified interface
o    Refined colour scheme
o    Navigational buttons that work
o    A final logo
Ø  A slideshow
Which will be disabled until visual work is on the blog

Best,

Dayle. :-)

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Group Message: Labelling posts

Group Message: Labelling posts

Hey guys. As part of our job, we need to keep the blog looking/feeling consistent. Below is a list of words I have provided for you to use in your labels and titles. Please feel free to add to it. As an example, this post has one primary and secondary label: Pre-Production and Group Message. Take a gander:

Primary labels/tags -
Pre-Production
Production
Post-Production

Secondary labels/tags
Animatic
Concept
Development
Ideas
Marketing
Marketing Design
Group Meeting
Group Message
Maya
Research
Script
Sketches
Storyboard
Any of below

Tasks to expect over the lifespan of this unit (in no particular order)

Premise
Scripts
Story
Storyboard/ reel
Animatic
Creative research
Audio
Sequencing/Scene planning
Modeling (if 3D), Breaking/Rigging (if 2D)
Sound design/ Voice record
Designs (character and environments)
Lieca Reel
Color styling
Layout
Background paint/color (if 2D)
Scene Assembly (if 2D)
Lighting/Textures/Shading (if 3D)
Lipsync (if 3D)
Refine technical direction
Animation
Compositing and final render
Foley score mix
Picture edit
Audio Post
Final Sound Mix

I hope you have a good weekend! See you next week.

Best,

Dayle. :-)

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About This Blog

StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.

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