@ Dayle and Sean - Please feel free to comment to give me your opinions also if you want case artwork as well, I have only done the CD so that I can print it up.
I have worked on the elevator scene and the Rick out scene where he picks up a sound on his boom mic.
Following Sean's Feedback this is the title page as it stands.
@ Sean - Is this what you meant as a compostion?
These were just some experiemental lighting tests I did the other day, these feel a bit bright so will need to decrease the intensity and sort out what we want for the renders.
The texture on the ground was also a trail and WILL NOT feature in the final animation
To help speed the process along I have created a control console for the lift scene and some variations of wires to hang in the abandoned corridor.
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Control Console (Based on design used in the animatic) |
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Wire Type A |
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Wire Type B |
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Wire Type C |
This is part of the opening scene where the camera moves across the desk to give a subtle hint of what might be lurking in the dark. I have put planes with basic blinns as representation of the blueprints, etc that will be added later.
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Trail Renders |
The sharp move back and camera trained on lamp will be the section where it flickers and the redness of the spider enters.
As stated in the previous scene, I will add environment later and edit it where needed.
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Trail Render |
Same lighting used, Chose this shot to show how the camera could look up but maybe more exaggerated as a gigantic form approaching and towering over space.
I have taken Dayle's advice and began to animate scenes that I can start working on with what I have and I hope to add the environment in and take the plane out.
@ Dayle and Sean - obviously the post work of static bit of the end of the scene and red glow will help this further but is this what you meant by distorted camera angle. As always any problems then comment back and will ammend them.
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Trail render |
I have put one direction light in as an experiment to begin thinking about lighting, this is only a trail and will update this later when we decided on what lighting to use.
Below is a playblast of the scene and will edit it to the environment at some stage
This was another basic rig and walk cycle that takes the lighting and red glow into consideration, that will be covered in Post production.
@ Dayle and Sean - Please let me know if you are happy with both spider cycles or if there is anything you want me to change then please comment.
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Rig on Model |
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Separate Rig |
This is basic due to lighting and red glow of the eye as was decided as a group. Also could be edited over in Post Production if needed.
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Model With Rig |
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Separate Rig |
I basically concentrated more on the joints in the legs because that is where more movement will be seen.
@Dayle and Sean - please can you both tell me what you think and comment back ASAP
I took Sean's advice of eight legs and where to place them from further research and they are hopefully now more 'spider-like'.
@Dayle and Sean, Please comment back and give me your opinions on this, I think the eight legs has improved the alpha but not sure on the drone. Are you happy with these now or any other adjustments you would like me to make?
I won't start the UV's until you let me know if the geomentry is ok
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Drone Wireframe |
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Drone Smooth Preview |
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Alpha Wireframe |
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Alpha Smooth Preview |
I have taken the group's advice on colour scheme and looked at my research material as guidence. I have created texture maps where relevant but also used a lot of simple textures to keep to the style.
@Dayle and Sean - Let me know what you think so far, I can't get the dial to come out clear on the radio so may try something different there and I will resolve the issue with the desk as there is a section where the texture missed (Unless the bottom of the desk is not seen in the shot) Please Comment back your thoughts
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Radio Textured |
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Radio Colour |
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Radio Bump |
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Radio Spec
Desk
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Desk Textured |
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Desk Colour |
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Desk Bump |
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Desk Spec Lamp
Flashlight
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Flashlight Bump |
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Flashlight Spec Emergecy Light
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Emergecy Light Spec |
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Lights Textured Front |
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Lights Textured Underneath |
About This Blog
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2012
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January
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- Linda Running Cycle
- Pre-Vis: 00:01:30 W.I.P.
- Pre-Vis: First Minute W.I.P.
- Pre-Vis: First 30 seconds
- Rigging: Vincent | Legs and Feet ->-> Tounge
- Rigging: Rick | Throat ->-> Eye look controls
- Rigging: Rick | Spine ->-> Controls
- Voice over: Linda
- Rigging: Rick | Feet & Legs
- Rigging: Linda | Face controls and 'Eee' blendshape
- Rigging: Linda | Blinks and Eyes
- Rigging: Linda | Mouth
- Rigging: Linda | Head, Final Grouping, Controls
- Rigging: Linda | Arms
- Rigging: Linda | Spine
- Rigging: Linda | Feet & Legs
- Skinning: Vincent
- Skinning: Rick
- Development - Script for Linda
- Skinning: Linda
- Unit 1: UV Layout: Characters - UV Layout Overview
- UV Layout: Vincent - UV Layout Complete
- Unit 1: UV Layout: Rick - UV Layout Complete
- UV Layout: Linda - UV Layout Complete
- UV Layout: Linda - Torso area and legs
- First Cut/Render of Rick's Corridor Scene
- First Cut/Render of Entrance Scene
- Three Promotional Stills at 300dpi
- Final Poster
- Ricks Corridor Scene - Lighting test
- Final Making Of Presentation
- CD Artwork (Group)
- Poster Designs
- Playblast of Animated Scenes
- Final Making Of Title Page
- Lighting Tests 1
- Title Page WIP
- Making Of Document (WIP)
- Extra Environment Details
- Playblast and Trail Render/s 3 - Office Scene
- Playblast and trail render 2 - Alpha
- @Dayle and Sean - playblast of camera and spider s...
- @ Dayle and Sean - Alpha Spider Rig and Walk Cycle 1
- @ Dayle and Sean - Drone Spider Rig and Walk Cycle 1
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January
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- Group Message (5)
- Ideas (31)
- Influence Maps (1)
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- Planning (1)
- Pre-Production (61)
- Production (79)
- Retro-Fest (1)
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