Showing posts with label Vincent. Show all posts
Showing posts with label Vincent. Show all posts

Rigging: Vincent | Legs and Feet ->-> Tounge

Rigging: Vincent | Legs and Feet ->-> Tounge


@Adam and Sean: Expect to see all three characters completed by tomorrow. I'll quickly guide you through the controls of the rig, then we can begin our animation. If you can get a good nights sleep tonight, can we aim to be early birds tomorrow, 8:30 sharpish?
@Adam: The playblast animation of the desk looks fine. Will go over this tomorrow. I noticed you hesitated to texture the pieces of the paper/ blueprints on the desk while the desk itself was textured; were you thinking of using the textures I created of the blueprint in the animatic? Even if you didn't, that'd probably be a good idea instead of gallivanting for new textures. I have a high res PSD file saved somewhere of the blueprint. I'll make sure to bring it in tomorrow, then you can sort that out?
@Sean: Do your best to complete the environment by tomorrow. Incidentally, while typical laboratories are decorated in a bland, white coat/ have no particular colour scheme, I think we can avoid UVing unnecessary geometry. Walls and flooring we'll avoid, seeing as we can make heavy duty adjustments in After Effects. We will go through and find specific textures for plot objects in the lab, i.e. Blueprints, vault door, one or two corrugated/ destroyed corridors. These objects which help direct the mood of the trailer. Depending on how we progress into the animation; if we can aim to complete a raw series of animation cuts, it may then be better to find suitable shaders that will operate as the textures on the walls and flooring. We'll worry about major textures after we have blocked out and completed a raw animation; due to time. 

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Rigging: Rick | Feet & Legs

Rigging: Rick | Feet & Legs

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Skinning: Vincent

Skinning: Vincent

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Unit 1: UV Layout: Characters - UV Layout Overview

UV Layout: Characters - UV Layout Overview

While these UV’s are a tad messy, they’ll do the job fine. It may not have been necessary to label the elements of geometry yet seeing as we cannot meet up in person (I'm not sure if you guys have started the character tutorials) this way you can easily identify what is going on. Aiming to drill through UV layout, skinning, rigging etc, so I can focus on character animation with you. Let’s aim to stay on top of things fellas, less than four weeks to go. 

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UV Layout: Vincent - UV Layout Complete

UV Layout: Vincent - UV Layout Complete


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Modelling: Vincent's Head WIP

Modelling: Vincent's Head WIP



Edit: Forgot to model his glasses!
Task finished. Updating checklist.

Photobucket
 


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StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.

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