Showing posts with label Vincent. Show all posts
Showing posts with label Vincent. Show all posts
Rigging: Vincent | Legs and Feet ->-> Tounge
@Adam and Sean: Expect to see all three characters completed by tomorrow. I'll quickly guide you through the controls of the rig, then we can begin our animation. If you can get a good nights sleep tonight, can we aim to be early birds tomorrow, 8:30 sharpish?
@Adam: The playblast animation of the desk looks fine. Will go over this tomorrow. I noticed you hesitated to texture the pieces of the paper/ blueprints on the desk while the desk itself was textured; were you thinking of using the textures I created of the blueprint in the animatic? Even if you didn't, that'd probably be a good idea instead of gallivanting for new textures. I have a high res PSD file saved somewhere of the blueprint. I'll make sure to bring it in tomorrow, then you can sort that out?
@Sean: Do your best to complete the environment by tomorrow. Incidentally, while typical laboratories are decorated in a bland, white coat/ have no particular colour scheme, I think we can avoid UVing unnecessary geometry. Walls and flooring we'll avoid, seeing as we can make heavy duty adjustments in After Effects. We will go through and find specific textures for plot objects in the lab, i.e. Blueprints, vault door, one or two corrugated/ destroyed corridors. These objects which help direct the mood of the trailer. Depending on how we progress into the animation; if we can aim to complete a raw series of animation cuts, it may then be better to find suitable shaders that will operate as the textures on the walls and flooring. We'll worry about major textures after we have blocked out and completed a raw animation; due to time.
UV Layout: Characters - UV Layout Overview
While these UV’s are a tad messy, they’ll do the job fine. It may not have been necessary to label the elements of geometry yet seeing as we cannot meet up in person (I'm not sure if you guys have started the character tutorials) this way you can easily identify what is going on. Aiming to drill through UV layout, skinning, rigging etc, so I can focus on character animation with you. Let’s aim to stay on top of things fellas, less than four weeks to go.
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StudioCrawler is a team of students working together on a collaborative project at the University of the Creative Arts Rochester, studying CG Arts & Animation. Stick by and watch us as we are challenged to create an animated film trailer for the festival Retro-Fest. Keep an eye on our news section and Twitter feed for latest StudioCrawler news and updates.
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2012
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January
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- Linda Running Cycle
- Pre-Vis: 00:01:30 W.I.P.
- Pre-Vis: First Minute W.I.P.
- Pre-Vis: First 30 seconds
- Rigging: Vincent | Legs and Feet ->-> Tounge
- Rigging: Rick | Throat ->-> Eye look controls
- Rigging: Rick | Spine ->-> Controls
- Voice over: Linda
- Rigging: Rick | Feet & Legs
- Rigging: Linda | Face controls and 'Eee' blendshape
- Rigging: Linda | Blinks and Eyes
- Rigging: Linda | Mouth
- Rigging: Linda | Head, Final Grouping, Controls
- Rigging: Linda | Arms
- Rigging: Linda | Spine
- Rigging: Linda | Feet & Legs
- Skinning: Vincent
- Skinning: Rick
- Development - Script for Linda
- Skinning: Linda
- Unit 1: UV Layout: Characters - UV Layout Overview
- UV Layout: Vincent - UV Layout Complete
- Unit 1: UV Layout: Rick - UV Layout Complete
- UV Layout: Linda - UV Layout Complete
- UV Layout: Linda - Torso area and legs
- First Cut/Render of Rick's Corridor Scene
- First Cut/Render of Entrance Scene
- Three Promotional Stills at 300dpi
- Final Poster
- Ricks Corridor Scene - Lighting test
- Final Making Of Presentation
- CD Artwork (Group)
- Poster Designs
- Playblast of Animated Scenes
- Final Making Of Title Page
- Lighting Tests 1
- Title Page WIP
- Making Of Document (WIP)
- Extra Environment Details
- Playblast and Trail Render/s 3 - Office Scene
- Playblast and trail render 2 - Alpha
- @Dayle and Sean - playblast of camera and spider s...
- @ Dayle and Sean - Alpha Spider Rig and Walk Cycle 1
- @ Dayle and Sean - Drone Spider Rig and Walk Cycle 1
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January
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